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1. Requesting Ladders back - in Ashland [original thread]
The pipes are actually really useful as they provide mad cover while shooting from them. The hard part is getting up there.
- by Maken Tosch - at 2013.01.05 23:32:00
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2. Blaster Turret at [C] - in Ashland [original thread]
With a fast enough scout fit, you can easily get under the gun of the turret and stab the operator or shoot him. Hack if no one is there.
- by Maken Tosch - at 2012.11.29 18:50:00
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3. Balcon/platform over C accesed by two ladders. - in Ashland [original thread]
Saucy Butt Love wrote: Jack Boost wrote: For heavy... Yes I know you can. I ask to: - remove or make the same - both sides. Ahh jack boost :) i have played with you before, good idea on the map to balance it but I'm sure the game need...
- by Maken Tosch - at 2012.11.24 20:54:00
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4. Balcon/platform over C accesed by two ladders. - in Ashland [original thread]
Jack Boost wrote: For heavy... Yes I know you can. I ask to: - remove or make the same - both sides. LOL I know. I was just boasting. But yeah, a cat walk or some steps would be nice.
- by Maken Tosch - at 2012.11.17 15:39:00
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5. Balcon/platform over C accesed by two ladders. - in Ashland [original thread]
I can reach from the b side easily in my scout.
- by Maken Tosch - at 2012.11.14 23:30:00
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6. Terrain Issues - in Ashland [original thread]
Download the high-resolution image provided by CCP and then open the image using a MSPaint (or any default paint program). The bottom right-hand corner usually shows the pixel coordinates in the image relative to pixel resolution the image has. Th...
- by Maken Tosch - at 2012.10.31 04:37:00
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7. Blaster Turret at [C] - in Ashland [original thread]
Ten-Sidhe wrote: The turrets will be player placed eventually. Future team leaders should note this turret for how to properly use turrets once they are deploy-able. Agreed. But most of us from the start of release will be stuck with npc gen...
- by Maken Tosch - at 2012.10.29 16:15:00
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8. Hilariously bad lag - in Ashland [original thread]
Damn, that is bad. Have you noticed that ever since the hotfix and not long before the start of today's tournament, the lag has hit epic proportions? Coincidence or no?
- by Maken Tosch - at 2012.10.27 15:42:00
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9. Grid Locations - Temporary Solution - in Ashland [original thread]
Leovarian L Lavitz wrote: a work around for bug location designation is to get the pixel coordinates on the map, (1300, 450) and say that is approx where the bug occured This is a very practical and temporary solution until CCP puts in a v...
- by Maken Tosch - at 2012.10.26 23:21:00
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10. Sticky:Ashland Skirmish - Map Feedback - in Ashland [original thread]
Leovarian L Lavitz wrote: a work around for bug location designation is to get the pixel coordinates on the map, (1300, 450) and say that is approx where the bug occured That seems like a logical, although temporary, solution.
- by Maken Tosch - at 2012.10.26 23:04:00
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11. connecting the silos - in Ashland [original thread]
I would use the pipes instead. They are there already and only need a few steps added to make it easier to get on them.
- by Maken Tosch - at 2012.10.26 22:59:00
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12. Sticky:Ashland Skirmish - Map Feedback - in Ashland [original thread]
Forlorn Destrier wrote: Oxskull Duncarino wrote: If each image of the maps had their edges numbered then we could give you the coordinates of the bug encountered. great idea! +1
- by Maken Tosch - at 2012.10.26 18:09:00
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